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CSE167 Final Project (Blog 2)

18 Dec

Hi! This is my 2nd blog. Although the provided screenshot below shows barely any changes in terms of front-end stuff (spheres and a background… impressive!) , several back-end features have been implemented such as random generation of asteroids (from outside screen that move onto screen), bounding spheres (displayed in screenshot), and collision detection using aforementioned bounding spheres.

There are still a few things to do before I start adding “extraneous” stuff:
1. Implementation of particle effects (upon contact, either ship or asteroid explodes). This will meet the project requirements of “2 easy or 1 hard” technical implementation.
2. Include power ups that make things more interesting.
3. Cel/toon shading or bump mapping (or both!) for aesthetically pleasing scene objects.
4. Other stuff if time permits (projectiles, health display, etc).

Brown spheres are asteroids. Bounding spheres are displayed.

Brown spheres are asteroids. Bounding spheres are displayed.

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Posted by on December 18, 2014 in Uncategorized

 

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